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PlayerUnknowns Battlegrounds

Discussion in 'PlayerUnknown Battlegrounds' started by SpazzyRobo, Mar 27, 2017.

  1. westonwarrior

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    I will look at doing that but may not be for a couple of days. remind me
     
  2. Ninja_Freak

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    For info. I don't think we get the update for a couple of days though..

    The monthly update will be pushed to the Public Test Server in about 1 hour at 5PM KST / 8AM UTC, as we need some extra time to test the new 1st person view before updating the live servers later in the week.

    Early Access - Month 4 - Patch Notes

    Server Optimization
    • Optimized fences, doors, and windows
    • Optimized vehicle physics
    Client Optimization
    • Optimized memory usage for world objects
    • Optimized terrain rendering
    • Optimized vehicle physics
    • Optimized User Interface
    New Items
    • Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments
    Character
    • Added two new face presets and hairstyles to character customization for both genders
    Gameplay
    • Added 1st Person server options to NA and EU Solo and Duo game-modes
    • Players who choose 1st Person mode will be matched together
    • Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
    • Camera will stay still while looting items to prevent dizziness
    • Added a new feature to report players
    • Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
    • Added new animation when using different consumables
    • Improved camera transition when disabling Free look feature (Alt Key)
    • Decreased the reload time of VSS
    • Players may now re-enter games if they have been disconnected mid-game
    • You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
    • Sound volume difference from inside and outside of building is more obvious
    • Added new sound effect while scoping or aiming weapon
    • Added new effects when a character is running or sprinting over different types of surfaces
    • Improved character animation without any weapon or with melee weapon
    • Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
    • Improved post-process effect when a character takes damage outside of the blue circle

    Items and Vehicles
    • Added a lower rail attachment slot to SKS
    • You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
    • Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
    • Vehicle driving sound will change slightly in FPP and TPP modes
    • Added new sound effects for motorcycle tire screech while driving
    • Eliminated firing delay of S1897 from pump action after reload
    • Improved effects of boats
    • Added spark effect to flat tires
    • Reduced cast time of First Aid Kit / Painkiller to 6 seconds
    • Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds
    UI
    • Added more features and hot keys to the Options Menu
    • Added new option for V-Sync
    • You may now designate a maximum of two different keys for each key bind
    • Added new option to set toggle on certain actions and features
    • You may now use Mouse wheel up/down as one of your key binds
    • Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
    • Added new keybinds to use specific throwables
    • Added Colorblind Mode
    • Added an FOV slider for 1st person view
    • Added some region names to the mini map
    • Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
    • Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

    Bug fixes
    • Partially fixed client crash issues
    • Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
    • You may not use consumables in vehicles underwater
    • Fixed bugs below while spectating another character
    • A character appeared to be shaking when the character moves around
    • Camera swing when a character scopes while walking
    • Camera swing when a character peeks left or right while scoping
    • A character appeared to be shaking when the player moves his mouse while scoping in Prone
    • Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
    • Fixed post-process bug underwater in FPP mode
    • Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
    • Fixed the probability of getting rainy weather to previous value
    • Fixed a bug where a character could not equip attachment with full inventory
    • Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
    • Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
    • Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
    • Fixed sporadic issue of disabling in-game UI
    • Eliminated bombing outside of Red Zone
     
  3. ShadowFax75

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    Nice one Ninja, the update is live on the test server. And if all is well then it will be live tomorrow (thursday) on normal servers.
    I played one round on the test server in first person. I did put the fov on max though as I think it suits me more. Standard is 90 and I did put it on 103 (?)
     
    #23 ShadowFax75, Aug 2, 2017
    Last edited: Aug 2, 2017
  4. darcy67

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    Do you find you have it on max because you are used to the wider viewing angle of TP?
     
  5. ShadowFax75

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    Maybe, but the playing field is really big as well. It did feel better.
     
  6. Zero

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    Darcy made me buy it :(
     
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  7. Neon Knight

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    It's been a while you guys. I see that you're also playing PUBG. I'll join TS tonight, maybe we can run a squad game.
     
  8. ShadowFax75

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    There are usually more than enough people to do a few squad games.

    @Zero try joining us in a squad game as well. It's way more interesting than the solo games (although solo can be fun too).
     
  9. Zero

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    I will keep an eye on TS this evening to see if you guys are about :)
     
  10. Neon Knight

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    Do you guys get rubber banding since the last update? I guess the servers are overloaded.
     
  11. Ninja_Freak

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    LO Neon,

    the rubber banding is server-side related. It's really bad and it's been caused by this update.

    The dev's have picked up on it but from my understanding, they have stated that it's no easy fix.
     
  12. Ninja_Freak

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    bump.. :D
     
  13. westonwarrior

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  14. Ninja_Freak

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    thank you!!
     
  15. Ninja_Freak

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    Any chance you can move this thread over?? Lots of good info in it..
    tia
     
  16. Zero

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    Done.
     
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  17. Ninja_Freak

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    nice one Zero.
     
  18. Aggrovan

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  19. Clown

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    Have you got the cream to put on it and is it catching?
     
  20. ShadowFax75

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    @Aggrovan @Clown try joining us on ts (or on discord as there are a few playing on discord as well). Playing solo is fun as well, but playing this in a squad is more fun (at least that is my opinion).